
--note: if you are adding your own objects that may be added to the global object library ( I'll take em! ), please use an offset, such as:
-- my_offset = 256 * 3
-- o_myObj1 = my_offset + 0
-- o_myObj2 = my_offset + 1...
-- ... this will help organize multiple object collections once submitted.
-- in general, try to keep objects within the bounds of [ -1, -1, -1 ] -> [ 1, 1, 1 ].
--I will probably add a file like this referencing textures and shaders, in the same format.


o_quad 		= 0
o_cube 		= 1
o_sphere32 	= 2
o_sphere 	= 2
o_ico3 		= 3
o_ico 		= 3
o_circle32 	= 4
o_circle 	= 4
o_pyramid 	= 5
o_cone32 	= 6
o_cone 		= 6
o_cylFull32 = 7
o_cylFull 	= 7
o_cylPart32 = 8
o_cylPart 	= 8
o_cylHollow32 = 9
o_cylHollow = 9
o_diag 		= 10
o_diagCorner = 11
o_blur1		= 12
o_blur		= 12
o_blur2		= 13


o_coremod_ofs = 256

o_sphereMA 	= o_coremod_ofs + 0
o_cubeMA 	= o_coremod_ofs + 1
o_cubeMB 	= o_coremod_ofs + 2
o_cubeMC 	= o_coremod_ofs + 3
o_monkey 	= o_coremod_ofs + 4
o_pikaA 	= o_coremod_ofs + 5
o_pikaB 	= o_coremod_ofs + 6
